Code on Canvas founders Lukasz Karluk and René Christen along with colleague Nick Clark developed Snake the Planet! as collective MPU (Mobile Projection Unit). It takes the classic Snake game and adopts it to the urban canvas. Each level is generated based on the architecture of the building it is projected onto. Windows, doors and signs become the boundaries and obstacles in the game as animated objects collide with and bounce off them using real-time physics. The multiplayer game also has a Tron-like competitive element, where one player can intentionally block the others’ path to win the game.

Snake the Planet! has toured at a number of international digital art festivals including Vivid Sydney, Enlighten Canberra, Auckland Fringe Festival and many more smaller exhibitions.

For a truly mobile urban gaming experience, MPU built an electric powered tricycle, aptly titled the MPUnit. The MPUnit allows to move around quickly from wall to wall and setup new game levels at literally any location. Powered by 3 deep cycle marine batteries, the MPUnit has enough juice to power Snake the Planet! and other games for over 4 hours.

It is always accompanied by the Nana-Bin, an old Nana Trolley retro fitted with a bluetooth stereo, speakers and subwoofer, perfect for blasting the Snake the Planet! soundtrack and attracting a crowd.

Snake the Planet! has been released for iPhone and iPad. The player can create new levels using the camera or they can connect to a projector for the ultimate Snake the Planet! experience.




more links:

Special thanks to:
Finch for the video documentation,
Tobio for music in video and app.